One primitive, many forms
Neutral source primitives can be duplicated, resized, tinted, masked, and positioned across calculated Z-depth layers at runtime.
Browser-native pseudo-3D composition without a traditional 3D engine. Layer3D synthesizes apparent geometry from reusable 2D primitives, calculated curvature and depth, CSS perspective, SVG masking, and synchronized transforms.
Layer3D targets application surfaces that already render HTML, CSS, and SVG and need lightweight volumetric motion without taking on a full mesh renderer.
Neutral source primitives can be duplicated, resized, tinted, masked, and positioned across calculated Z-depth layers at runtime.
Curvature functions and synchronized transforms can approximate coins, badges, rings, panels, bevels, cylinders, and shallow relief forms.
The target execution surface is standard DOM/CSS/SVG composition rather than WebGL or a separate 3D engine.
The same rendering approach can operate anywhere a capable browser surface is already present.
Static sites, browser applications, and progressive web applications.
WebView2, Electron, Nativefier-style wrappers, and comparable embedded Chromium surfaces.
Flask and other frameworks where the interactive presentation layer remains browser-native.
The product concept and initial rendering architecture are now cataloged. Prototype implementation and API shape will be developed separately.