QVERT / RENDERING RUNTIME / PROTOTYPE

Qvert Layer3D

Browser-native pseudo-3D composition without a traditional 3D engine. Layer3D synthesizes apparent geometry from reusable 2D primitives, calculated curvature and depth, CSS perspective, SVG masking, and synchronized transforms.

PRODUCT ID / LAYER3DQvert Layer3D | a qvert.net product
01 / PURPOSE

Calculated depth from flat primitives.

Layer3D targets application surfaces that already render HTML, CSS, and SVG and need lightweight volumetric motion without taking on a full mesh renderer.

One primitive, many forms

Neutral source primitives can be duplicated, resized, tinted, masked, and positioned across calculated Z-depth layers at runtime.

Constrained pseudo-geometry

Curvature functions and synchronized transforms can approximate coins, badges, rings, panels, bevels, cylinders, and shallow relief forms.

Browser-native delivery

The target execution surface is standard DOM/CSS/SVG composition rather than WebGL or a separate 3D engine.

02 / TARGETS

Designed to travel with web UI.

The same rendering approach can operate anywhere a capable browser surface is already present.

Web + PWA

Static sites, browser applications, and progressive web applications.

Embedded web shells

WebView2, Electron, Nativefier-style wrappers, and comparable embedded Chromium surfaces.

Server-backed front ends

Flask and other frameworks where the interactive presentation layer remains browser-native.

03 / STATUS

Rev 0 prototype pending.

The product concept and initial rendering architecture are now cataloged. Prototype implementation and API shape will be developed separately.